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Abubakar Nurmagomedov headshot

Abubakar Nurmagomedov

Welterweight

UFC Record
2–2–0
Age
36
Height
180.3 cm
Stance
Orthodox
Reach
182.9 cm
Weight Class
Welterweight

Percentiles

Recent bouts

Jun 3, 2023 · Welterweight

vs. Elizeu Zaleski dos Santos

UFC Fight Night: Kara-France vs. Albazi

loss · S-DEC

Oct 22, 2022 · Welterweight

vs. Gadzhi Omargadzhiev

UFC 280: Oliveira vs. Makhachev

win · U-DEC

Mar 27, 2021 · Welterweight

vs. Jared Gooden

UFC 260: Miocic vs. Ngannou

win · U-DEC

Nov 9, 2019 · Welterweight

vs. David Zawada

UFC Fight Night: Zabit vs. Kattar

loss · SUBTriangle Choke

Percentiles rank this fighter against all fighters in the dataset.

Analytics guide

Stat definitions at a glance

cTSR

Current True Skill Rating

What it calculates

Current True Skill Rating (cTSR): a composite score—like an Elo rating in chess—that evaluates advanced striking, grappling, pace, and opponent-quality stats into one number.

Why it matters

Weights recent performance much more heavily than older fights and incorporates factors like age. Use it to see who is fighting at an elite level right now.

TSR

True Skill Rating

What it calculates

True Skill Rating (TSR): the same composite approach applied across a fighter’s full UFC body of work, like an Elo rating built from advanced stats.

Why it matters

Does not overweight recency or adjust for age—it is a pure career evaluative metric. Helpful for separating sustained elite careers from short hot streaks.

SLpM

Significant strikes landed per minute

What it calculates

Total Significant Strikes Landed ÷ Total Fight Time (minutes)

Why it matters

Captures offensive pace and sustained scoring output — high SLpM forces opponents to fight at your tempo.

SApM

Significant strikes absorbed per minute

What it calculates

Total Significant Strikes Absorbed ÷ Total Fight Time (minutes)

Why it matters

Shows defensive efficiency and risk exposure — low SApM usually means better defense, distance management, and fewer damaging exchanges.

KD/M

Knockdowns per minute

What it calculates

Total Knockdowns ÷ Total Fight Time (minutes)

Why it matters

Measures a fighter’s ability to create high-impact, fight-changing moments that swing rounds or lead to finishes.

TD/M

Takedowns per minute

What it calculates

Total Takedowns Landed ÷ Total Fight Time (minutes)

Why it matters

Signals wrestling pace and phase control — fighters who can reliably force grappling exchanges can neutralize dangerous strikers.

CTRL

Control time per minute fought

What it calculates

Total Control Time ÷ Total Fight Time (minutes)

Why it matters

Quantifies positional dominance and round-winning leverage — control time often correlates with judges’ scoring and opponent suppression.

SUB/M

Submission attempts per minute

What it calculates

Total Submission Attempts ÷ Total Fight Time (minutes)

Why it matters

Reflects finishing threat on the mat — frequent submission attacks force defensive reactions that open up control and damage.

Rev

Reversals

What it calculates

Total Reversals ÷ Total Fight Time (minutes)

Why it matters

Highlights scrambling and escape ability — reversals turn bad positions into scoring opportunities and can flip momentum.

C/15

Control time per 15 minutes

What it calculates

(Total Control Time ÷ Total Fight Time) × 15 minutes

Why it matters

Standardizes grappling control to a 15-minute baseline so fighters with different bout lengths can be compared fairly.

TOP/15

Top control per 15 minutes

What it calculates

(Total Top Control Time ÷ Total Fight Time) × 15 minutes

Why it matters

Separates high-quality control (top position) from other control contexts — strong top control is a reliable path to winning rounds.

CLN/15

Clinch control per 15 minutes

What it calculates

(Total Clinch Control Time ÷ Total Fight Time) × 15 minutes

Why it matters

Measures fence control and pace management — clinch time can mute opponent offense and bank scoring minutes.

GRD/15

Ground control per 15 minutes

What it calculates

(Total Ground Control Time ÷ Total Fight Time) × 15 minutes

Why it matters

Shows takedown follow-through and top pressure — ground control often creates long stretches of safe scoring and attrition.

CAGE

Cage control per 15 minutes

What it calculates

(Total Cage Control Time ÷ Total Fight Time) × 15 minutes

Why it matters

Quantifies time spent driving position against the fence — useful for understanding style matchups and opponent disruption.

BACK

Back control per 15 minutes

What it calculates

(Total Back Control Time ÷ Total Fight Time) × 15 minutes

Why it matters

Back control is premium dominance — it strongly predicts submission threat and long, uncontested control sequences.

CHIN

Chin rating

What it calculates

Model score (0–100): durability under damaging strikes

Why it matters

A quick durability signal — higher scores suggest a fighter can survive danger and remain competitive deep into fights.

TDAtt

Takedowns attempted (career)

What it calculates

Career total takedown attempts (UFC bouts)

Why it matters

Represents grappling intent and game-planning tendency — high attempt totals usually indicate a wrestler-first approach.

TDLnd

Takedowns landed (career)

What it calculates

Career total takedowns landed (UFC bouts)

Why it matters

Proof of conversion and control potential — landed takedowns often precede control time, damage, and submission attempts.

TDAg

Takedown attempts against (career)

What it calculates

Career total opponent takedown attempts faced (UFC bouts)

Why it matters

Shows how often opponents choose to wrestle them — a proxy for perceived defensive striking threat or exploitable takedown defense.

TDDef

Takedown attempts defended (career)

What it calculates

Career total opponent takedown attempts defended (UFC bouts)

Why it matters

Highlights defensive wrestling volume — strong defense keeps fights in a preferred phase and preserves striking efficiency.